It was Joe McCulloch who really sold me on the idea of DC’s First Wave series. In his regular preview of the week’s releases, he wrote of Batman/Doc Savage Special #1:
[W]riter/mastermind Brian Azzarello seems to have a pretty great concept brewing: a matured, shared universe of pulp magazine fixtures, upset by the arrival of the gun-toting early Batman cast as the young hotshot in town, thus neatly linking the early notion of the superhero to the costumed magazine characters that certainly provided some of the concept’s lineage.
That does sound like a pretty great idea for a series, huh? Something in the tradition of past DC epics hinging on the change of publishing eras. Think The Golden Age, The New Frontier or Kingdom Come, applied to the dawning of superhero comics as the adventure pulps began to fade. And if someone could do a kick-ass version of such a series, it would almost have to be Brian Azzarello, who has more great crime comics on his resume than just about anyone, and showed a great aptitude for metafictional fun in his Dr. 13 story.
Unfortunately, McCulloch wasn’t speaking for Azzarello or DC Comics, and this first book of the First Wave series/event isn’t anywhere near as clever. Instead it’s a 38-page, $4.99 comic book in which the two leads have a misunderstanding, get in a fight, realize their conflict is premised on a mistake, and decide to team up (Or as Graeme McMillian succintly put it in his Savage Critics review, it’s “a standard Marvel Team-Up plot without much flair”). It even lacks what little punch that old superhero team-up formula has left, as it’s stretched out past the 22-page mark, but never actually gets around to the teaming-up. That’s something that will presumably happen at a later date, most likely sometime next spring, based on the back matter.
That back matter consists of eight pages of sketch art and character designs by Rags Morales, with a few paragraphs about a variety of characters playing a part in the First Wave to come by Azzarello. The characters are a pretty eclectic mix, so eclectic that it’s hard to find a pattern. There are a few standard DCU characters—new versions of Batman, Black Canary and the Blackhawks. There’s Will Eisner’s Spirit character, who also seems to be a distinctly new take (His Ebony White, for example, is a “brash girl.” Not even Frank Miller thought of doing that!). There’s Justice Inc, an old pulp franchise which became a DC comic briefly in the ’70s. Also from the pulps is Doc Savage, who also did time as a DC Comics-published character. And then there’s Rima, the mysterious jungle girl character from William Henry Hudson’s 1904 romance Green Mansions, who also did time in the ’70s as a DC character, albeit in a jungle adventure mode.
Is there a logic to the character’s chosen? It’s difficult to say. It seems like they are among the less fantastic characters DC own or has the right to publish comics featuring—none are as hard to imagine existing in the real world as, say, Superman or Space Ghost—but there’s still a sense of the random about them, like they were chosen out of a hat and handed as an assignement to Azzarello, along with the instructions to “Try and make something out of all these guys, huh? We’ll let you know if we can get The Shadow or decide to throw in The Sandman or Crimson Avenger.”
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