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Sunday, November 8

Absolute Promethea

October 11th, 2009
Author Sarah Jaffe

abs_prom_hc.jpg

If there was a book that isn’t Sandman more deserving of oversized, supersaturated Absolute edition, Promethea is it. It’s a sometimes-skipping, sometimes-running, sometimes-strolling journey through a dream world as wild and beautiful as Neil Gaiman’s but ruled by a warrior-queen who’s everything Wonder Woman ought to be.

Promethea is a living story, and she’s just taken over a new human host. The previous incarnations, like something out of Joseph Campbell, have all left their mark on her, and they each have something to teach young Sophie Bangs, a college student whose research has led her to Promethea’s tale.

I love Alan Moore (which should almost go without saying) and yet I’d never read these stories, which are probably the most like me of any of his works. Promethea is in one sense the wealth of woman-knowledge and magic passed down from generation to generation, and that’s an idea I can certainly get behind. But the story is less about ideas than about feelings; less a story than an experience.

Imagination-scapes unfurl across double-page spreads full of symbols that evoke a visceral reaction and yet are things you’ve never seen or heard of. It makes me want to write, or dream, or write about dreams. Hell, it makes me want to draw, and I’m no good at that.

Layered into the story are thoughtful critiques of power, hierarchy, patriarchy, as well as pokes and gibes at mainstream comic storytelling. The tale gets stranger as it goes on, spinning off into splashy explanations of Moore’s thoughts on magic and myth within the myth he’s created.

It’s less a narrative than a trip, fables layered on top of stories and characters’ identities shifting into dreams. If Watchmen is Moore’s Ulysses, then Promethea is Finnegans Wake and it demands the same experience—stop trying to make it make sense and just let it wash over you and enjoy the ride.

 
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Review: 3 Story: The Secret History of the Giant Man

October 11th, 2009
Author J. Caleb Mozzocco

That is one freaky window shade.

Matt Kindt’s 2007 Super Spy, a book that devoted each of its many chapters to the life of a different World War II spy in occasionally crisscrossing stories, featured a very complex narrative, made more complex by Kindt’s relentless, almost delirious shifts in layout and style.

His latest work, 3 Story: The Secret History of the Giant Man (Dark Horse Comics), is similar to Super Spy in a lot of ways. It’s impeccably well designed, so that every aspect of the book as an object—covers, title pages, etc.—serves the story. Kindt shifts from standard comics panel-grids to incorporate information in the form of other media, like a newspaper articles and pages from books about his characters. His artwork remains bold and showy. His characters still seem assembled from brushstrokes, like calligraphy people that suggest greater detail and radiate a third dimension.

But where 3 Story differs from Super Spy, it differs for the better. The story is more straightforward, but also a little more serious and sophisticated, Kindt’s use willingness to push the limits of the form in different directions here never coming between the reader and the story as it sometimes did in Super Spy (At times Super Spy seemed like a book that was first and foremost about the way in which it was being told).

The title refers both to the structure of the book, which consists of three stories distinct but continuing stories, and the one-time height of its main character Craig Pressgang, the Giant Man of the title. Each story is told from the point of view of a woman important in Craig’s life—his mother, his wife and his daughter—with his wife’s section making up the bulk of the book, and his mother and daughters’ stories serving as a prologue and epilogue.

Craig reaches the height of nine-feet-tall by the time he starts college, and keeps growing the rest of his life. It’s a fairly normal life too, including college, a girlfriend who becomes his wife, work, family and attendant difficulties with each, although the normalcy of Craig’s real problems are slightly obscured by the fantastical nature of his condition.

None of us are giant people, but most of us face some or all of the emotional problems Craig does, his gigantism functioning simultaneously as an in-plot conflict and a metaphor. In other words, everyone grows apart from their loved ones at some point, but when Craig does so, it’s in large part because he himself is literally growing constantly.

That the emotional content works so well is a credit to Kindt’s ability to write, draw and, most importantly, write with drawings, although the fact that he focuses on a single fantastic element to write as naturally as possible around certainly doesn’t hurt. Other than Craig’s mysterious growth, every element of the story is considered and presented as realistically as possible. Rather than the sort of wish-fulfillment attendant in growing superheroes, like Marvel’s Giant Man, Craig’s growth brings with it as many problems as it does benefits—his nerve reactions are super-slow so he hurts himself easily, he suffers from leg problems, and, in a world without Pym particles, all of his clothes need to be custom-made, until he grows so large the only clothing that will fit him are bolts of cloth stitched together and, finally, he’s too big for clothing at all.

His increasing alienation is manifested physically, as he gets so big that he can communicate with his tiny family, and Kindt keeps the character remote even from the audience, as we aren’t show or told what’s going on inside his head directly, but instead see him from within the heads of the women in his life.

It’s a pretty powerful work from a cartoonist whose skill, like his protagonist’s size, seems to be continuously increasing.

 

Related: For more info on the book, including a seven-page preview, visit the publisher’s website here. For more on Kindt, check out the artist’s website here (And make sure you visit the portfolio and blog section, if you’re curious as to what a Kindt image of, say, The Thing fighting MODOK might look like).

 
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Review: Rotten #4

October 5th, 2009
Author Henry Chamberlain

Rotten_004.jpg

Rotten #4

Written by Mark Rahner and Robert Horton

Art by Dan Dougherty

Published by Moonstone

Agents Wade and Flynn proceed to their next zombie mission out in the Wild West in Part Four of Rotten. In a comic full of clever dialogue and wonderfully structured stoytelling, both in the writing and the art, you could say it’s sort of a bonus to include zombies.

As the popularity of “Zombieland” should make clear, it’s not just zombies that bring in an audience. It’s always going to come back to the story and the characters. In Rotten, you’ve got a very different kind of story led by a couple of likable and authentic guys, Agents Wade and Flynn. They are under special orders from Pres. Hayes to investigate reports of attacks from creatures or,  “the undead,” out West.

Issue Four finds our heroes going undercover as commanding officers taking over a snow-bound and desolate Army fort. For all purposes, it shouldn’t even exist. There’s a lot of good tension-filled scenes between the new officers and the troops as neither group is eager to reveal everything they know.

Dan Dougherty is definitely the guy to be drawing this. He has a very distinctive style: sharp-edged and lean. He knows how to keep the story moving with tight compositions. He also knows his way around the subtleties of human expression. In this issue, the pressure is really applied on Agent Wade to not only act as a leader but to be one even when his orders sound outright strange. His every move must be convincing to a group of desperate men. Dougherty keeps us in the story and gives us a deeper appreciation of this complex character.

And what are these strange orders coming from Wade? Well, they’re nothing compared to what the men have been hiding from him. It’s spooky stuff in the tradition of “The Twilight Zone.” You don’t want to say this sort of thing too often but Rotten remains one of those best kept secrets in comics and I recommend you get in on it. This issue is the start of a new arc and a great place to dive in.

 
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Review: Ball Peen Hammer

October 4th, 2009
Author J. Caleb Mozzocco

A half-dozen or so people already mentioned how messed up the cover credits are, right? So I don't have to?

Ball Peen Hammer writer Adam Rapp must have one hell of a busy-looking business card at this point. He’s a playwright, filmmaker, young adult novelist and adult novelist, adding graphic novelist to his resume with this, his debut work in the medium. He’s working with artist George O’Connor, a picture book artist now on his second graphic novel (His first, Journey into Mohawk Country, was also published by First Second).

Their book, named for the tool used in a procedure best not spoiled here, betrays Rapp’s background in theater, as it’s an extremely talky one, mostly occurring in  two pretty claustrophobic settings. A cast of six or seven and minimal set design is all it would take to move this from the page to the stage, which points to a problem with the work: It’s a comic that doesn’t have to be a comic, and while that doesn’t make it a bad comic, I think it keeps it from ever being a truly great one.

I said it was talky, but it’s not at all poorly assembled. All that conversation is well-divided into different panels, so that the whole endeavor retains the form of a comic book and the experience remains one of reading a comic book—there are no walls of text, or panels overwhelmed by dialogue bubbles. It doesn’t read like a novel or screenplay or play being stuffed into a graphic novel for cynical reasons. Given how much of the story is told through the conversations—there’s no text prologue or narration to serve as shortcuts—it’s really quite remarkably assembled.

O’Connor’s lines are thin, and many when they’re needed—on brick walls, cross-hatched gloom, rotting diseased bodies, exterior long shots, a few rain storms—but his character designs are smooth, expressive, open and highly variant. The cast is a small one, but it looks great, and if you’re familiar with O’Connor’s children’s books, you may be surprised to see how he’s adapted his style to this form and this particular work.
(more…)

 
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Review: Nancy Vol. 1

October 3rd, 2009
Author J. Caleb Mozzocco

The eyes are windows to the soul, but I see nothing in Nancy's but blackness.

The second release from Drawn and Quarterly’s John Stanley Library collection features a much better known property than Melvin Monster—Ernie Bushmiller’s comic strip heroine Nancy. As was the case with the Melvin book, Nancy Vol. 1 is a gorgeously designed and packaged book, something collection-ophiles can look at and handle with admiration.

Seth uses Nancy’s emoticon-simple face to great effect on the cover, title page and the pages between the five issues of Dell’s Nancy comic collected within,  making for a fine example of a book-as-art-object in and of itself, regardless of the contents.

But what contents! These late 1950’s issues were written and laid out by Stanley and drawn by Dan Gormley, and I was somewhat surprised by how similar they read to Stanley’s Little Lulu comics, of which I’m much more familiar (and also a great admirer).

Nancy and Sluggo fall neatly into the friend/enemy/paramour relationship of Lulu and Tubby (Is “boyfrenemy” a word? Can we make it one?), with fat jokes about Tubby swapped out for jokes about Sluggo’s poverty. Both little leading ladies are similarly precocious, smart, imaginative and basically good but capable of being quite annoying to adults. Each girl also deals regularly with a comically wealthy snob, a kinda creepy-looking best friend (Oona out-creeps Annie easily, of course), a bratty baby-sittee and neighborhood bully or bullies.

Both features also traded in amusing character-based humor and corny situational comedy often funny today for its precise lack of humor, and both work best when showing the intersection of the adult world and the children’s world.

As with Lulu, one of the many pleasures I took from the Nancy book was that weird nostalgia for a time I’ve only ever experienced in other old comics (Peanuts and Dennis the Menace and the like), for a childhood that doesn’t even remotely reflect what my own experience of growing up 30 years after Nancy and Sluggo’s adventures collected here was like. (Oh, and as with Lulu, there are plenty of reaction shots of adult passersby on the streets; those always crack me up).

Where Stanley’s Nancy differs most strongly from his Lulu (aside from the great differences between the way they’re being packaged these days) is the often quite strange clash in character design. The super-simplified Nancy and Sluggo seem to belong to a completely different strip than the gorgeous and almost representational wasp-waisted, delicate featured Aunt Fritzi, and all three of them seem to belong to another world than that of Oona, Spike, Rollo and most of the other kids and adults that pass through the strip.

The tension in the designs—intentional or not—only heightens the differences between the distinct sets of characters and the way they perceive their world, underlining the conflicts at the center of some of the best bits.

Not to over think it or anything. One could also just say it’s great cartooning applied to somewhat amusing mid-twentieth century kids comedy in a gorgeous package and leave it at that.

 
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Review: Underground #1

September 27th, 2009
Author J. Caleb Mozzocco

This is the comic book Underground, not to be confused with underground comics.

What comes to mind when you think of Jeff Parker comics? A talking gorilla with a machine gun? Harrison Oogar, The Caveman of Wall Street? The entire roster of the Avengers, transformed into a team of M.O.D.O.K.s?

Well Parker’s latest comics work, five-part Image miniseries Underground, doesn’t have any of those things in it, nor is it much of anything like the vast majority of the Parker-written comics you’ve probably read.

That’s not a bad thing.

While his ability to make me laugh is one of the things I admire most about Parker’s writing, there’s nothing wrong with range, and it’s nice to see Parker taking the opportunity to demonstrate his own. Underground has very little humor in it, aside from an early scene in which park ranger Wesley Fischer stares at herself in the bathroom mirror and tries to figure out the best way to say good morning to the sleeping co-worker in her bed, who is now more than a co-worker.

The mode is more straightforward action drama, and Parker has a perfect collaborator for work in the genre—Whiteout artist Steve Lieber, who’s no doubt having a pretty exciting month in general.

Wesley, the aforementioned park ranger, is also an expert caver, and wants to keep Stillwater Cave off-limits to amateur cavers and tourists, who could damage the delicate system. That places her at odds with much of the rest of the small, economically depressed Kentucky town, the residents of which think opening up the cave could prove an economic boon. Leading the charge is local businessman and entrepreneur Winston Barefoot, who may have something to do with guys going ahead with the dynamiting of the cave on their own.

A great deal of this first issue is spent on introducing the characters and conflict before ultimately complicating it, leaving us with an underground cliffhanger promising more action in the unusual, underground setting in future installments.

If the comic seems like a bit of a departure for Parker, whose writing has dealt with some of the more off-beat corners of Marvel’s superhero universe and a colorful magician character fighting demons for DC/WildStorm, Lieber is well within his comfort zone of drawing real people in real places doing realistic things.

Lieber’s a strong designer, storyteller and actor, and makes every page beautiful (if you stop and really look at it), unassuming (if you don’t) and, most admirably, perfectly natural. He’s one of those rare artists who manages to make great art look effortless, so that his panels and pages simply look as they should, making it easy for the reader to be drawn in.

In that respect, it mirrors the issue as a whole—it’s really quite inviting.

 
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Dateline Smallville: Two 9/23 comics set in Superman’s hometown

September 25th, 2009
Author J. Caleb Mozzocco

Clark's affinity for red and blue clothes is apparently genetic

The last thing the world needs is another telling of Superman’s origin story, particularly in comic book form. Mark Waid, Leinil Francis Yu and company just did a perfectly good job of retelling it for the 21st century in Superman: Birthright, a twelve-part series that started just six years ago, and even more recently Grant Morrison, Frank Quitely and company  reminded readers they knew the story like the back of their hand already, so why not just fast forward right through it, in the first four panels of their All-Star Superman?

Of course, DC’s been fiddling with their continuity, and one of the changes of their 2005-2007 Infinite Crisis/52 continuity reboot that many of the things that were done away with in the previous continuity reboot were gradually restored, which left a lot of questions in the minds of those of us who worry about things like when Superman first put on his suit or first met the Legion of Super-Heroes.

So here comes Superman: Secret Origin #1, the first in a six-issue series by the “Superman and The Legion of Super-Heroes” team of Geoff Johns, Gary Frank and Jon Sibal to put our anxious minds at ease.

Johns rather wisely skips over the destruction of Krypton, the rocket ship, the Kent discovery and so on, opening with young Clark Kent already a teenager at Smallville High. He, his parents and his confidant Lana Lang all know he’s a lot stronger and tougher than he should be, but Clark doesn’t know why. When his heat vision shows up, Ma and Pa reveal the rocket ship hidden in the barn, and Clark begins to learn about his origin, which has been kept a secret from him all this time (See? Secret Origin. That works perfectly).

(more…)

 
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Review: Batman: Cacophony

September 21st, 2009
Author Henry Chamberlain

Batman: Cacophony

Batman: Cacophony

Writer: Kevin Smith

Artist: Walt Flanagan

Inker: Sandra Hope

Published by DC Comics

Hardcover, 142 pages, $19.99

As he throws out one self-deprecating line after another, Kevin Smith can make what he does look easy but it would be a mistake to dismiss what he’s done with Batman: Cacophony. In his introduction, he readily admits he can do better but  what he really means is that he’s inspired to take the work further. And, after reading this new hardcover collection, you should come away looking forward to more.

I wasn’t sure what to expect from Smith’s take on Batman. Some of my comics friends had been put off by Smith’s Batman not saying what Batman would say. And then there’s the whole thing with the Joker taking a walk on the wild side. Well, it’s not exactly too big of a leap to see the character as gay. The one scene where he’s all too eager to act on his desires with the man who could likely kill him is beyond the pale but certainly within Joker territory. The few times Batman seems to slouch into something less than what we’d expect are minimal. Basically, along with artist Walter Flanagan, this is Kevin Smith’s Batman and it works best to go with it.

The quirky moments, I came to see, did not take me out of the story, especially if I’ve already accepted the world that I’m in. And, for the purists who may not even want to give this a chance, the quirk works and it does not overwhelm what is a solid story.

We start at the gates to Arkham Asylum. Due to the recent economic crash, frenzied cost cutting measures by the board lead to the firing of the front gate security guards. The money saved, however, promptly goes to the board’s year-end bonuses. Of course, who would ever want to break into Arkham Asylum? This night, it’s two separate killers both looking for the Joker.

As the story unfolds, we see one of the killers is Kevin Smith’s villain, Onomatopeia, from his Green Arrow run. And the other killer is a vigilante, Deadshot. Each will play supportive roles as will another minor baddie, Maxie Zeus, who has built an empire by converting the Joker’s venom into a designer drug. The Joker, in the scheme of things, has been reduced to the role of bait in a plot to lure Batman but he’s definitely the star of the show as well as a great vehicle for Smith’s humor to boot.

This book also includes the first draft script to Issue Three so you can get a sense for yourself of the number of revisions that went into the final work. Needless to say, Kevin Smith is a huge talent and he still won’t win over everyone. Having just read the first issue of Smith’s latest Batman run, The Widening Gyre, I would highly recommend getting this collection and it will likely win you over if you’re receptive and add to your appreciation of the current run.

 
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Some short reviews of some comics I read this week

September 20th, 2009
Author J. Caleb Mozzocco

(Batwoman not included inside)

Batman: Gotham Underground (DC Comics) I passed on this when it was originally serialized, as I wasn’t reading Countdown, and it was a tie-in to a Countdown tie-in (Salvation Run), but I’ve found I’m much less picky about the comics I read when I borrow their trade collections from a library as opposed to paying for them out-of-pocket 22 pages at a time over the course of several months. The work of writer Frank Tieri and pencil artist Jim Calafiore, the book is an ambitious attempt at what seems like a pretty good idea for a comic.

Despite the title, the main character is actually The Penguin, and the book deals with his attempt to fend off rival criminal empires encroaching on Gotham City. Tieri seems to be trying to give at least one scene to every single villain and vigilante in Gotham City, and manages to pretty successfully work almost all of them in, sometimes successfully (the unavailable Joker, for example, via flashback) sometimes less so (Vigilante IX, or whatever version they’re up to now, enters and exits via left field).

The main problem with the book (beyond Calafiore’s art, which brings a jagged, edgy weirdness to the proceedings, but little else of value) is that the trade collection isolates the story from whatever else DC had on the shelves at the time, but the story doesn’t quite stand on its own once isolated. Plot lines from other books are picked up on and left to finish elsewhere, with no indication within the story itself that this is so. The result is that certain swathes of the narrative seem to come out of nowhere and then be forgotten.

And even if you are a reader of the DC Universe in general, and are thus aware of things like Countdown and Salvation Run, there’s still something unsatisfying about the book. It is, after all, the story of the struggle for criminal control of Gotham City. So was War Games (2005), Face The Face (2006) and Battle For the Cowl (collection due in November). It’s hard to care much about the consequences of these stories when their results are so short-lived, and/or contradicted by the other Batman books.

 

Scooby could learn a thing or 200 from these guys.

Beasts of Burden #1 (Dark Horse Comics) Well this is awkward. I was pretty disappointed in this book, which comes from my own incredibly high expectations for it (I don’t think I’ve ever read a bad comic by either Evan Dorkin, who wrote this issue, or Jill Thompson, who provides the painted art) and the simple fact that I was completely unprepared to read this story. The cast of characters, all house pets that can talk to one another and apparently have some experience facing supernatural threats, was surprisingly large, and this issue is constructed not so much to introduce them as it is to tell readers about what’s currently happening in their lives—it’s assumed that you already know them and what their various deals are.

It’s not an unfair assumption, given that the characters have appeared in several stories in Dark Horse’s various Book Of… horror anthologies over the years, but I expected a more entry-level story from a #1 issue in a new miniseries. If you didn’t read the Book Of… books, Dark Horse is making it easy to do so, by putting them all online here, but I wanted to evaluate the book as it stands on its own.

And it doesn’t stand on its own all that well. Sure, Thompson’s art is gorgeous—the character designs are all extremely strong, to the point where the various animals all look like representational versions of real animals, but can still emote in a way real pets can’t quite manage. A few of them have strong, likable personalities, and there’s a neat conflict involving an imaginatively conceived monster that gets around by pulling a Charles Forte strange fall maneuver. But joining the story in progress like this felt a little like picking up a random X-Men comic. I didn’t know who was who or what was what, and was compelled to go to the Internet to find out.

I realize this doesn’t exactly sound terribly positive, but I don’t mean to warn readers away. Instead, I just want to warn you that if you haven’t read the Book of… books, to start here, and then pick up Beasts of Burden #1. It’ll make all the difference in the world. I didn’t think much of this issue, but I have a hard time blaming anyone but myself, which doesn’t happen very often. (For another opinion, check out my colleague Sarah’s review here).

 

Please note: James McBride had nothing to do with this

The Color of Water, The Color of Heaven (First Second) The second and third volumes of Kim Dong Hwa “Color of Earth” trilogy follow young Ehwa into adolescence, into her first serious relationship and ultimately into marriage. While the first volume concentrated mainly on Ehwa’s gradual discovery about her body, the bodies of others and the world of love and relationships from the outsider’s perspective of a child, in the second and third book she begins to experience the same grown-up emotions from the inside for herself.

In Water, which I guess you could call the puberty volume, she meets a wrestler/farmhand from a nearby village named Duksam and falls in love, experiencing longing and frustration. In Heaven, she becomes an adult, experiencing marriage and sex. All of the characters continue to speak to one another almost constantly in poetic nature metaphors, which makes for a formal, literate read, but, looked at from a different angle, can also be pretty funny.

In Water, for example, everything in nature seems to be suggesting sex, like, constantly. Similarly, the wedding night consummation scene in Heaven, told in visual metaphors, is rather elegant in context, but also sort of hilarious, particularly read out of context.

Korean bridal outfits > American white dresses and veils

Taken all together, Kim Dong Hwa’s epic is surprisingly emotionally effective. By the end, I found myself feeling proud of Ehwa and sad for her mother, who was about to lose her closest friend and confidant after so many years. That comes from watching Ehwa grow-up over the course of hundreds of pages, I suppose. The cast is tiny (there can’t be more than a dozen characters total) and the setting small almost to the point of being claustrophobic (most of the action set at Ehwa and her mother’s small house), but because the subject matter is that of the two principal characters’ lives, and so much attention is devoted to it (about 900 pages total), that it’s a grand, sweeping epic of the small, intimate elements of two women’s lives.

 

I wouldn't be all that happy if a ghost was eating me...

Johnny Boo Book 3: Happy Apples (Top Shelf Productions) Now on its third book, James Kochalka’s series about a little ghost and his even more little ghost friend has reached the point where I ask myself, “Is there any point of still reviewing this, other than to point out when a new one arrives?”  After all, if you’ve read the first two books, Best Little Ghost in the World and Twinkle Power, you should know what to expect by now:  An all-ages comic featuring Kochalka’s ultra-cute art, coloring so bright it’s electric and gags aimed at both kids (in their silliness) and adults (in their absurdity). In this volume,  Johnny learns what kind of food makes your muscles big and strong (hint: it’s in the title) and what kind of food makes your muscles floopy and funny.  I can’t recommend this series highly enough to Kochalka fans and comics fan parents who happen to have little kids.

 
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Beasts of Burden: A Review

September 20th, 2009
Author Sarah Jaffe

It should be a surprise to absolutely no one that I am a huge fan of Jill Thompson’s art. I had somehow missed out on the previous incarnations of Beasts of Burden, but was happy to pick up a new number one issue on little more recommendation than Thompson’s name on the cover.

Beasts of Burden looks like it could be a kids’ comic from the cover–talking dogs and cats? It could be too cute for words, especially with such bright and luscious painted art. Except the same amount of loving detail goes into some truly creepy gore and disturbing moments. A horror comic disguised as cute stuff? I’m in.

The dogs have unique and compelling enough personalities that when one is chained up in a backyard it’s oddly disturbing, like seeing a person on the end of a chain. The hints at underlying mythology–”Witch cats” and “wise dogs”–are tempting, and the humor works without breaking the tension of the story. This issue works as a one-shot, but it also sucks you in and leaves you waiting for more.

So here’s to more comics that sneak up on you, right?

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Review: Rotten #3

September 14th, 2009
Author Henry Chamberlain

Rotten #3
Rotten #3

Created by Mark Rahner

Written by Mark Rahner & Robert Horton

Art, Colors & Cover by Dan Dougherty

Lettering by Sean Konot

Published by Moonstone

32 pages, $3.99

Review by Henry Chamberlain

There’s always room for a good zombie story, especially one that gives the undead a really good twist. Rotten twists and turns and unabashedly splatters blood everywhere. It is set in the Wild West during a major growth spurt for the United States as it deals with what sure feels like a rigged election for President. Sound familiar? Well, whether a connection will be made between a zombie Rutherford B. Hayes and a zombie George W. Bush has yet to be seen but, with this comic, anything seems possible.

With zombie fever sky high in comics, all the talent behind Rotten is on top of their game. The art of Dan Dougherty is the best you could want for this story. His style is a precise thin line that beautifully builds with well-placed crosshatching and a great eye for dramatic composition and page layout. This results in well-grounded characters and backgrounds in sync with the eyewitness feel of the writing of Mark Rahner and Robert Horton. The lettering by Sean Konot is noteworthy too in that it nicely fits in with the crisp, dry and deadpan vibe at play here.

There is a curiously reserved quality to Westerns with their desolate little towns out in the desert, lone desperadoes on horseback and tumbleweeds blowing in the wind. It seems only right that zombies, with their quiet menace, should join in. And, for all their unholy terror, the townsfolk deal with the creatures as best they can. Zombies may eat humans alive, given a chance, but life must go on. In the first two issues of Rotten, we see how two different towns react. In the town of Shimmer, dependent on the silver mine, the hope is to somehow work around them. In the town of Argo, completely new to zombies, the one zombie girl is declared a miracle. And through it all, people seem more resigned to the zombies than terrified by them. It’s only when they get a little too close and then it’s another matter.

By Issue Three, you’ve got a monumental struggle between life and death in the town of Argo. Battle lines have been drawn between citizens for and citizens against the zombie girl. And it’s mostly a right-to-life feeling here for the creature. It’s God’s will. It’s the sanctity of life. Again, does this sound familiar? To put a finer point on it, the miracle girl’s name is “Tracy Shilo.” So, depending on your beliefs, this may come across as heavy handed. But, as political satire, it’s hard to deny the artistic bite. And, given a chance, you’ll see that it really works.

Amid the growing problem of zombies in the hinterland, the two main players in this story are a couple of federal agents on special orders by Pres. Hayes to get to the bottom of a potential plague. Both are average, just-the-facts types and therefore great foils for the surreal mayhem all around them. In its attempt to capture the action, as if on the front lines, Rotten does a wonderful job of depicting a weird situation in a naturalistic, non-flashy, manner which helps to make it seem all the more real. The agents are not heroes. The zombies are not Hollywood monsters. And people will react to them however they choose to, warts and all.

It won’t be a surprise to learn that the creator of this comic, Mark Rahner, is actually a reporter. Years of collecting facts and covering beats pays off with this comic’s added texture. There’s even a reporter covering the story who, like everyone else, is not given any glamour. Instead, this guy proves to be a bit of a hack. In frustration, a doctor determined to prove that Tracy Shilo is no longer a living human being quotes Goya, “The sleep of reason produces monsters.”  The reporter promptly asks him if he can quote him.

The mood and style of this book is remarkably consistent. It is impressive to see that Dan Dougherty is doing all the art, the colors and cover, and doing it so well. It can not be said enough how big a role he’s playing. He uses some wonderfully creepy shades of orange and green. And you haven’t seen flies until you’ve seen his version of the little critters.

Moonstone is a comics publisher with a focus on noir, the offbeat and a mixture of both. Of all its current titles, Rotten is one of its best if not the best. And, on top of that, this is a comic that can hold its own with any other comic, zombified or not. Think of it as a cross between Jonah Hex and The Walking Dead with a healthy dose of Jon Stewart for that extra kick.

And here’s a bonus bit of speculation which shouldn’t be a spoiler since it appears on the very first page of the series. If you look at that page’s last panel, the bloodstained newspaper headline reads, “Hayes Wins Election In Corrupt Bargain.” History shows that an alleged corrupt compromise helped secure the presidency for Hayes. If that means Hayes should be seen as a zombie puppet of special interests, maybe Rotten can bring that now dead matter back to life for us.

 
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Review: Yotsuba&! Vol. 6

September 13th, 2009
Author J. Caleb Mozzocco

Biiiiiiiiiiiiiiiiiiiiike!!!!!!!!!!!!!!!!!!!!!!!!!

Whew. It was a releif to see Yotsuba&! Vol. 6 on the shelves this week, after almost two Yotsuba-less years following ADV’s announcement that they would be refocusing on the anime portion of their business. Yen Press picked up the North American license, and Wednesday saw the release of not only the sixth volume of the series, but new editions of the first five as well.

The creation of Kiyohiko Azuma, the manga-ka previously responsible for Azumanga Daioh, Yotsuba&! follows the day-to-day adventures of Yotsuba Koiwai, a rather ordinary five-year-old girl, as she gradually learns about the world of older kids and grown-ups.

It doesn’t actually sound all that unusual in synopsis, but then, that’s a large part of the serial’s charm—Azuma is so skillful at depicting many of the absurdities of  society when seen from Yotsuba’s outsider’s perspective that even the most ordinary and mundane activities become thrillingly dramatic. Like, the fact that there are two eclairs in the refrigerator, for example, doesn’t sound like something one might want to read a whole chapter about, but, man, remember being five-years-old? And finding an exotic treat in your house?

Azuma skillfully moves between Yotsuba’s view of the world and her father’s, so that the reader is constantly seeing things as exciting and bewildering, and then laughing at the fact that so much can be perceived as exciting and bewildering.

But then, you’ve probably experienced all that for yourself already, right? Because you like comics, and have therefore already been reading Yostuba&!, one of the most original, charming and all around funniest things you can find on the racks of your local comics shop.

The sixth volume is quite naturally in keeping with the first five. Big events in this volume include Yotsuba getting her first bicycle and learning to ride it, and, in a few stories that made me feel a little uncomfortable, Yotsuba misbehaving and disobeying her father (in one instance, spectacularly so).

The main change between this volume and the previous ones is the publisher, and while the contents are pretty much the same, and the format so similar it likely won’t cause any freaking out (the logo and spine design, for example, are different, but not radically so, and while I could tell it had changed, I wasn’t sure how much until I went to shelve the latest volume next to the last ADV one).

The biggest change I noticed was that Yen aggressively used footnotes under the panels to translate Japanese words, sound effects and occasional cultural notes, which are over-used to the point that they can be a little annoying. For example, in one scene Yotsuba’s neighbor Fuka has a T-shirt that says “15 years old” in Japanese on it, and there’s a footnote translating the shirt not only after the first panel, but in every panel which it appears.

That is literally the worst thing about the book, though, and maybe the only bad thing about it. I got over the inconvenience pretty quickly, anyway, and it’s well worth putting up with in exchange for getting more Yotsuba&! volumes in English.

 
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Liveblogging my weekly purchases

September 10th, 2009
Author J. Caleb Mozzocco

I’m facing a bit of a dilemma.

Usually new comic book day falls on Wednesday, right? And usually I put together a linkblogging post late Tuesday night and set the Blog@Newsarama  robot to post it for me early the next morning, so I can devote my entire Wednesday to the acquisition and reading of new comic books.

But new comic book day has arrived a day late this week, on Thursday, instead of Wednesday, due to the Labor Day. (Thanks for improving working conditions, getting people with full-time jobs a Monday off at the end of summer and completely ruining my week, American Labor Movement!).

Normally on Thursday mornings and afternoons I spend my time working on a post for Blog@, but I can’t go get and read comics and come up with a Blog@ post at the same time, and I need to do both as soon as possible, because the new comic book reading is something of an addiction at this point, and the latter is something I should probably do before you call go home from work and thus stop checking Blog@ for comics-related content.

So here’s the solution I came up with: I’ll liveblog my reading of this week’s books. Will that be entertaining? Informing? Mildly interesting? I don’t know, but it will definitely be a blog post.

So I just got back from my local comic shop with this week’s purchases (By the way, any fellow Columbusites in the reading audience, Sean McKeever is signing at the Laughing Ogre today in support of Nomad, so go visit him and buy his book. I suggest you bring copies of Ted McKeever books with you and ask him to sign those, just to see what happens), and it’s a relatively light week for me.

I’ve been adjusting my weekly comics-buying budget down gradually over the last few years, and it currently stands at $25 (down from an all-time high of $45 in 2005). The arrival of the long-awaited sixth volume of Kiyohiko Azuma’s Yotsuba&!, which costs $10.99, bumped a trio of $3.99 DC books and a $2.99 Marvel book off my shopping list (Booster Gold, Adventure Comics, Doom Patrol and Marvel Adventures Super Heroes, for those keeping score; I’ll probably pick up some of those if one of the next few weeks are lighter). So this week’s haul consists of Yotsuba&!, Blackest Night: Batman #2, Wednesday Comics #10, Incredible Hercules #134, and Secret Six #13.

I’ve got them all in a little stack on the end table next to my special comics-reading chair, I’ve got a large black coffee from Honey Dip Donuts on Kenny Road in Columbus, and I’ve got my lap top open. So, let’s do this experiment!

(more…)

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Review: Achewood Vol. 2: Worst Song, Played on Ugliest Guitar

September 6th, 2009
Author J. Caleb Mozzocco

This is what the cover of the book looks like.

As a comics critic, I hate Chris Onstad’s Achewood. As a comics reader, I love it—it’s by far my favorite web comic, and one of my favorite comic strips or comics of any kind…hell, maybe one of my favorite pieces of current fiction of any medium.

The reason part of me hates it and part of me loves it is the same. It’s such a unique strip, there’s nothing really even remotely like it, which, obviously, can make it really hard to explain to others, or talk about at all.

There are a lot of conceptual hurdles that can make entry into the world of Achewood kind of hard, hurdles I struggled with the first few times I tried reading it, until someone eventually advised to just pick a story arc from the archives and start reading—within a dozen or so strips, you should start to not only get it, but dig it. And Onstad is so accomplished at world building that the longer the strip goes on, the more you read of it, the more you get to know the surprisingly dynamic and versatile characters, the better it gets.

Those hurdles? Who are all these crazy anthropomorphic animals, and what species are they exactly? Are they anthropomorphic animals living in an animal-scaled world, or a human-scaled world? Why don’t squirrels have pupils? How is it that four such divergent characters as Mr. Cornelius Bear, Lyle, Teodor and Phillipe are roommates?

Achewood Vol. 2: Worst Song, Played on Ugliest Guitar (Dark Horse Comics) is the book that the Caleb who once struggled with such things could have used to answer such questions.

(more…)

 
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Review: X-Men: Misfits Vol. 1

September 4th, 2009
Author J. Caleb Mozzocco

Kitty Pryde and Her Amazing Friends

I’m just going to go ahead and say it: I think X-Men: Misfits Vol. 1 (Del Rey Manga) is the single best X-Men story I’ve experienced since Grant Morrison brought his run on New X-Men to a close.

Writers Raina Telgemeier and Dave Roman and artist Anzu have a lot of definite advantages over the creators toiling away in Marvel Comics’ X-Men mines, of course—they’re not beholden to decades worth of continuity or the designs and characterizations of other creators, and they don’t have to line-up what they’re doing with what, say, the people over in the Avengers office are up to that month.

In this manga-style “remix” of the X-Men (to use the back of the book’s own word for this particular sort of reimagining), the creators are free to take whatever core concepts they think work best, and rebuild the X-Men franchise from the ground up as they see fit. They do an incredible job, and it was downright uncanny how they managed to make the X-Men into something that seemed completely new while still retaining much of their essential je ne X quoi.

Telgemeir and Roman retain the deep adolescent appeal of the mutants as stand-ins for kids who feel awkward, persecuted or alone (but, it turns out, are actually much more special than anyone else), and, if anything,  broaden the appeal beyond the normal metaphors and make it feel a little more universal.

They also retain basic elements that worked well from throughout the various eras of the comics: Xavier and Magneto’s differing views on on how humans and mutants relate, school-as-superhero team, Kitty Pryde as point-of-view character, and so on.

(more…)

 
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I haven’t read a zombie comic in at least six days now: Reviews of 28 Days Later #1 and Awakening Vol. 1

August 30th, 2009
Author J. Caleb Mozzocco

Don't like this cover? Don't worry, there's at least three more to choose from

It’s fitting that 28 Days Later has finally been made into a comic book. You can trace the current zombie boom straight back to Danny Boyle and Alex Garland’s 2002 film, and while zombies have been increasingly popular in several media since, they’ve been particularly ubiquitous on the comics shelves, and show no signs of going away any time soon. After all, one of the best-selling super-comics at the moment is a zombie story grafted onto DC’s Green Lantern franchise.

So there’s a nice bit of symmetry to the very existence of Boom Studios’s 28 Days Later. It might be an even nicer bit of symmetry if it proved to be the ultimate zombie story, closing out our decade’s fascination with the living, shambling (and sometimes sprinting) dead and bringing a temporary end to the zombie craze.

I don’t see that happening though.

Not only is there no evidence that zombies are on the wane, but this comic doesn’t seemed poised to be the one that says everything there’s left to say about zombies for the time being. It’s not a bad comic, but it certainly doesn’t offer a revolutionary new take. Of course, given that it’s premised as a bridge between the original film and the 2007 sequel, it’s entire reason for being is to simply to keep the Later story going.

(more…)

 
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Review: Days Missing #1

August 23rd, 2009
Author J. Caleb Mozzocco

Please note: These are not zombies.

The first issue of this new miniseries from Archaia read a great deal like the work of someone new to the comics medium. Which is a little shocking, considering it’s written by longtime comics artist and writer Phil Hester (who also provides one of the several covers) and illustrated by Frazer Irving, an artist who also has plenty of great comics work on his resume.

Hester gives way too much information about unimportant things on several pages (including two splash pages featuring static images of the protagonist with columns of text narration that seem more appropriate for a work of prose), and too little information about more important matters.

Presumably in an attempt to keep a little mystery about the protagonist and premise, Hester lets the entire first issue slip by without giving readers much more than hints of what may come in future issues, or even answering pretty obvious questions that arise in the course of the story. Not only do the creators tell when they should show, sometimes they’re a little too coy about even telling.

(more…)

 
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Review: New Spy Vs. Spy digests

August 22nd, 2009
Author J. Caleb Mozzocco

Like a very violent yin yang

When two nations go to war, neither one wins. Well, actually, one side usually wins, but that victory is fleeting. In the next encounter, the winner is just as likely to end up the loser, and that cycle of conflict can continue forever. That seems to be the message of Antonio Prohias’ Spy Vs. Spy strips: One day you’re clubbing/shooting/poisoning/bombing/dropping a boulder on your foe, the next you’re being clubbed/shot/poisoned/bombed/having a boulder dropped on you.

The late Prohias’ Spy Vs. Spy was, of course, a mainstay in Mad magazine, where it enjoyed a 26 year run under his pen (and where it still continues, currently under Peter Kuper). In that time, it was often the magazine’s most accessible feature: Silent, short and physical-comedy driven, one didn’t need to know anything about politics or pop culture to get it…hell, one didn’t even need to know how to read.

For those whose favorite part of Mad was Spy Vs. Spy, publisher Watson-Guptill has a couple of treats: Republications of three paperback collections, subtitled Danger! Intrigue! Stupidity!, Missions of Madness and Masters of Mayhem. Each is in the basic format of a manga digest, making them perfectly constructed to share shelf-space in libraries and book stores, and is around the cost of a manga volume as well ($12 a pop).

The collections aren’t divided into volumes, and it hardly matters what order one reads them in, or if one bothers with more than one—Prohias’ strips are all self-contained, and there’s no larger story that needs to be followed, no state of affairs that isn’t completely re-set with each new strip, beyond the fact that the black spy and the white spy are always trying to get the better of one another.

(more…)

 
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A few words about every single story in MySpace Dark Horse Presents Vol. 3

August 21st, 2009
Author J. Caleb Mozzocco

Cover by Camilla D'Errico

“7 True Tales of Internet Horror” by Keith Knight

This apparently isn’t actually a story per se, but an introduction to the rest of the volume, although I did not discover that until I got to the final panel, in which Knight lists his seventh tale of Internet horror as “Finding out the intro you were asked to do for MySpace Dark Horse Presents was due last week!!”

So, poor job of introducing the introduction as an introduction, although it is a decent introduction of what follows in that it is a typical Keith Knight cartoon, and an anthology that contains a typical Keith Knight cartoon is one that’s probably going to include a great deal of variety, since no one has such a disciplined loose style as Knight, nor the ability to rely heavily on verbal wit without seeming to be trying to overcompensate at all (A word-less Knight strip would still be pretty hilarious, so adept is he at drawing funny faces, and moving from image to image).

Also, its inclusion demonstrates that whoever put the anthology together has pretty good taste, which is a good sign.

“Murderous Intent” by Mike Mignola and Ben Stenbeck

Your typical Mike Mignola story, which is either a good or bad thing, depending on the degree of affection you have for Mignola’s writing and the amount of patience you have with the endless variations of a government agent guy versus the supernatural (with the supernatural presented with enough historical detail that they feel genuine, or at least based on real historical facts, whether they actually are or not).

This one stars Edward Grey, star of Mignola’s Witchfinder series. Stenbeck is credited with art, but many of the panels look so Mignola-esque that I would not call you a liar if you told me he penciled or inked it himself.

That’s not necessarily a criticism of Stenbeck, by the way. Being able to do a very convincing Mignola impression is probably a virtue in drawing a Mignola-verse story.

(more…)

 
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Reviews of random, recent-ish comics

August 16th, 2009
Author J. Caleb Mozzocco

I usually try to review a comic or two here on the weekends, but my review stack has gotten pretty out of control, so I figured instead of shaving a little off the top, I’d try to make a more sizable dent in it. So below you’ll find reviews of five comics and graphic novels from the last few months.

In a perfect world, DC would pay Adam Warren $1 million a month to write and draw Wonder Woman.

Empowered Vol. 5 (Dark Horse Comics) Adam Warren’s one-man graphic novel series has reached the point where reviewing each new volume seems a little beside the point. You’re either reading or your not, and if you’re not, you should be. Or at least, you should be if you like, love or maybe even loathe superheroes.

Empowered remains not only the funniest superhero comic on the stands, but also the most mature and sophisticated, which itself seems like a joke given the series’ start in superhero parody, shameless cheesecakery and bondage gags that would make William Moulton Marston blush.

(more…)

 
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