Activision’s panel on their newly announced Spider-Man game, Spider-Man: Edge of Time, just wrapped here at WonderCon in San Francisco, and we’ve got a few bits of pertinent info to pass along. Among those on the panel were game writer/comic book vet Peter David, voice actor Josh Keaton, TQ Jefferson from Marvel and Gerard Lehiany from Beenox, developer of Edge of Time and last year’s Spider-Man: Shattered Dimensions.
- The game’s trailer was shown publicly for the first time. It’s narrated by Spider-Man 2099, and the gameplay looks similar to Shattered Dimensions. Spider-Man 2099 declares, “We must defy time itself together,” “and a hero has no future if he has no past” — plus says the only person who can help him (Peter Parker Spider-Man) is already dead. It’s got a tagline of “who saves the hero,” and the last shot is a bettered Peter Parker Spidey in Miguel O’Hara Spidey’s arms.
- Plot-wise, a (as-yet unrevealed) villain from the 2099 future travels into the “Amazing” Spider-Man timeline, prompting the two Spider-Mans to work together, albeit separated by many decades. The game use a “picture-in-picture” for the characters to communicate with each other, and to display how one timeline affects the other.
- Edge of Time is not a “direct” sequel to Shattered Dimensions, but Lehiany said they “took awesome ideas we had working on Shattered Dimensions.”
- Spectacular Spider-Man‘s Josh Keaton (Ultimate Spider-Man in Shattered Dimensions) voices “Amazing” Spider-Man in Edge of Time, and ’90s animated Spider-Man Christopher Daniel Barnes (Spider-Man Noir in Shattered Dimensions) voices Spider-Man 2099.
- The two voice actors actually recorded their parts at the same time in the same studio, so they could act in tandem with each other as opposed to the more traditional practice recording one at a time.
- TQ Jefferson said that games like Shattered Dimensions and Edge of Time — utilizing different versions of Spider-Man — is “risky, definitely a necessary risk.”
- Peter David went to Quebec City to work with Beenox on the game’s story, saying “we locked ourselves in a conference room for a week,” and that the story is “very, very character driven.”
- Of any type of continuity paradoxes that could be caused by time travel, David told the audience, “don’t worry, we know, we’ve got it covered.”
- David commented that he originally created Miguel O’Hara to be very different from Peter Parker, so writing the two of them interacting is interesting.
- Lehiany described their approach in making a Spider-Man game unique to the character is to have challenges that only Spider-Man — not any other superhero — could fix.
Spider-Man: Edge of Time is scheduled for a fall 2011 release.

April 4th, 2011 at 6:22 am
I cheer for anything Peter David does!