Usually when a game ties in to a movie, the aim is to release it alongside the film, or at the latest alongside the DVD. However, some developers and publishers have actually recognized that movie tie-in games tend to, well, suck, and have elected to do what they can to buck the trend and produce some quality games that happen to tie-in to movies. The upcoming X-Men Origins: Wolverine game was actually being developed before they got a license for the movie, and includes a whole bunch of new content written by Marc Guggenheim. The most popular movie last year, The Dark Knight, skipped the movie tie-in altogether; instead, Warner is releasing an original game that has more to do with the comics than the movies this summer with Arkham Asylum.
Now the Wanted tie-in is coming, set after the events of the movie, and based on the demo that’s available now on Xbox Live and PSN, this game is going to be a ton of fun. The demo features a few tutorials to give you the basics of the cover system and a few of the advanced techniques, then throws you into the airplane level that’s been in every trailer for the game since it was announced.
The tutorial gives a quick look at just how easy developers Grin implemented things like Bullet Curving and their version of “bullet time:” “Assassin Time.” You charge your special meter the easiest way possible, by killing some bad guys. There’s a fantastic sticky cover system here, complete with flashy animations for dashing from one point of cover to another. Baseball slides, tuck and rolls, roadie-runs, they’ve got them all, and it looks great. There are basically two levels to Assassin Time, too. One is achieved simply by blind firing from cover. This puts you just a hair faster than your enemies, but does allow you to sneak up behind them and use your knife (or hands, or knees) for a swift kill, if there’s enough cover to navigate. The other is an actual special ability that almost pauses the screen, allowing you to quickly take aim and fire on as many enemies as you can see.
The bullet curving is an easy to use, one button (plus thumbstick) function. Hold the button, find the right angle, and release- it’s that easy. This isn’t typically going to kill an enemy, but it will hit one in cover without you having to break cover yourself, and usually causes them to stumble out into the open, ready for an easy kill.
Great cover system, easy-to-use advanced moves, solid controls, voices of the actors from the movie, a sensibility that combines the movie and comic a bit more; this is all adding up to be a great game that just happens to tie-in to a movie, just the way gamers have hoped. The game comes out March 24th in the US (European gamers have to wait a little longer- 26 June for them), and we’ll have the full review for you here. Until then, I’ll be mastering the airplane level. If it’s any indication (and I’ve now played the demo 10+ times), this game will be wanted all over.
March 11th, 2009 at 12:53 pm
I agree I have played this demo well over a dozen times. Although the Frame Rate is a little iffy and the graphics are not up to Par with titles such as GOW3 they look good enough and the bullet curving is just plain awesome once you get the hang of getting slo mo kills. I for one will be picking this up on release day.
March 11th, 2009 at 5:24 pm
I think you mean GOW2…….unless you have a time machine
March 12th, 2009 at 2:49 am
I played the demo and to be honest, I didn’t like it. The aiming system is awkward at best. Moving around cover is probably the best aspect of it.
March 23rd, 2009 at 11:18 pm
@Gorezodd:
He obviously means God Of War 3, not Gears Of War 3.