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Brainstorming: Digital Comics

February 4th, 2009
Author Troy Brownfield

Greetings, all; Troy here.  Please extend a warm welcome to Lee Cherolis and Kyle Latino; they’re comic creators from Indiana, and two of the many contributors at the Indy Webcomics Group.  This marks their initial installment, but expect to see the fellas popping up on a regular basis.  First, please allow them to introduce themselves . . .

Lee Cherolis is a Cartoonist and Graphic Designer living and working in Indianapolis, Indiana. He founded and maintains a local artist blog and promotional group, at http://www.indywebcomics.com. He’s had short stories published in comics anthologies as well as his comic strips appearing in local news-weekly magazines in Indianapolis. You can reach Lee at lcherolis@gmail.com.

Kyle Latino: Used bookseller by trade, sequential artist by vocation.  Aspires to become a professional penciler, though he is fully aware that it is far more likely to be struck by lightning.  First started reading comics right after the first X-Men movie, has only gotten snobbier since then.  Can be reached at latino.kyle@gmail.com.

And now, Brainstorming: Digital Comics . . .

 



iVerse, you verse.


In November of last year, iVerse Media released their first round of comics on the App store for the iPhone (whenever I say iPhone, we also mean iPod Touch). Since then, there has been a steady stream of new titles and releases. Readership of these comics, many available for free, soared over 100,000 in just two months. iPhone sales exploded this holiday season, and each customer, new and old, is scrambling to see what this little machine can do. The opportunity to pave a new market for digital comics has never been greater. Some have said that all it will take is an iTunes for comics before digital comics will take off, well now comics are on iTunes.


So far, iVerse titles are available from FREE up to (top price) but most go for 99¢ which isn’t bad for full length comic book content. Everything released has been an adaptation of existing, published comics. Some are older, but most are within the last few years. Nothing from the big two either, as is to be expected. The method of viewing is simple, the panels and wordballoons are cropped and placed into 480×320 segments that you scroll through with your finger. Here is where their adaptation method hits a few bumps. Clearly, these panels were not made with this screen size in mind, indeed some of the comics predate the iPhone. This can sometimes result in jagged points of other panels creeping into the frame, or awkward splits when scrolling to the next panel.


It is only a matter of time, however, before original content developed with the iPhone’s specs in mind gets accepted. iVerse does, after all, have an open submission policy. Truly, the format is something more akin to a strip as opposed to a comic book, but that’s not to say that it can’t be just as dynamic as a book can be, if done in a thoughtful way. Like Scott McCloud would say, don’t look at the 480×320 screen size as a prison cell, but as a window. A “panel” could be more screens than just one (fig.1). In fact, you could make a comic out of one continuous panel, if you like, all scrolling across the same panoramic background (fig.2). Use the motion of scrolling the next panel as a design element instead of treating it like an obstacle. Done properly, you could even plan the panel sizes in such a way that they could be arranged on a printed page for a trade paperback copy (fig.3).


I don’t think that iVerse is going to sink the battleship of comic books, at least not very soon. It’s not even their goal. Digital comics has been waiting for something sexy (for lack of a scholarly, economic term) enough to sell them, and I think the iPhone is exactly sexy enough. The dawn of the digital age is just breaking over the horizon, but their isn’t yet enough light to tell what shape it will take. What I do know is that I’ll be watching iVerse closely, watch them find there way in a new marketplace for sequential entertainment.



16 Responses to “Brainstorming: Digital Comics”
  1. Lee Cherolis Says:

    Nice! I love Kyle’s animated diagrams. This is going to be fun making these posts.

  2. Troy Hickman Says:

    That’s great! I want all the info on this stuff I can get. Welcome, folks, from a fellow Hoosier (make the trek to Lafayette for lunch. I’ll buy…provided you’re quick enough for the ol’ dine and dash!).

  3. Scott Christian Sava Says:

    Interesting.
    Thanks for posting this…

  4. Vinnie Bartilucci Says:

    Scott McCloud did a series of new Zot! comics for…ahem…another website that really explored the new canvas of the webpage. The comic reads vertically – the act of scrolling down the page becomes part of the process. An amazing piece of work.

    As online and portable comics become more the norm, the format of telling stories will change. The size of the panel may become limited, but look at, say, a classic long panel from the Mad Magazine movie parodies. you could slap a frame around it, scan along the length of the panel and not miss a joke, because it’s meant to be read from left to right, not viewed as a splashpage.

    Envision the story as not a series of set size panels, but one big LONG panel, more like a movie. Like those 360-degree pictures that are made up of standard size photos viewed in series. Think about how one kid would run ahead of the camera and get in the shot twice. There are other examples of that kind of thing, I just can’t name or find any at the moment.

  5. Vinnie Bartilucci Says:

    Ah – found Scott’s archive of the web-comic – http://www.scottmccloud.com/comics/zot/index.html

  6. Lee Cherolis Says:

    Hi Vinnie, I’m glad you brought up Scott McCloud. Kyle is a huge fan of his as am I, and we’ll probably be doing a future blog post here about him. You can’t talk about advances in digital comics without bringing up his name.

    We want to focus on cool new tools and techniques in digital comics as well as creators who are using them. McCloud is absolutely on the list.

  7. Julian Says:

    The problem that I see with this is that you lose the synergy of the full page layout. Comics are not just the sum of their panels. How those panels fit together is a big part of the magic. I’m all for the move to digital, and comics like Dresden Codak and A Lesson Is Learned have been putting a good deal of their print counterparts to shame for quite some time now, but there are still some big issues that need to be addressed.

  8. Kyle Latino Says:

    @Julian You are totally right, man. The floppy comic book can never really be replaced digitally. But think about this, Did the comic book ever seek to replace newspaper strips? Probably not, right? It’s just a different form. I really want to talk about iPhone native comics, but I haven’t seen any except for the one I’m working on. Page composition is a BIG casualty in the adaptation to the iPhone, but what new advances in sequential story-telling can be achieved with this new canvas?

  9. Kyle Latino Says:

    @Troy (wow, double posting on my first post… so uncool) I’ll have to take you up on that sometime when the weather calms down a little more. I’ll dash to dine for the dine and dash.

  10. Doom DeLuise Says:

    Kyle Latino! Great to see what you’ve been up to! You were one of the most dependably fun commenters when I was slugging through those awful Countdown reviews last year on Doomkopf.com. I’ll be sure to keep up with your work on this.

  11. bp 511 Says:

    haha, that funny

  12. wayne bertsch Says:

    Go to http://www.theherohouse.net/3.html
    scroll down to the story: ComicXP.com & Digital Comic Distribution and read about this company called comicXP who are trying to launch as a browser only company….

    There’s also a debate starting about it in our forum
    http://theherohouseforum.freeforums.org/comicxp-the-future-of-comics-or-the-end-of-comic-stores-t62.html

    Great Job on the strip Kyle and Lee!!

  13. Kyle Latino Says:

    @Doom DeLuise Yeah… why did I stop commenting? Oh, I think I went from laundry list bookmarks to Google Reader and well, uh, I’ll be back. Kinda amazing you remember who I am.

  14. Arnie Gordon Says:

    you know what i been reading across the web that people think this won’t work. however i’m of the vien that it “has” to succeed. as an artist i can’t afford to have one stream of promotion/income. i could never afford to use diamond, and a traditional printing press is out of the question. so iverse is right on time to give me an alternative to perticipate in a medium i enjoy so much. simple put, the comic industry has been behind the times in digital media for some time, because we have an entire new generation growing up looking at a screen instead of a book. so, why aren’t putting our books on the same screen?

    even if it’s to drive traffic to a printed version from a source like http://ka-blam.com/printing/?

    what have we got to loose? let’s do this…

    peace out

  15. NICKD Says:

    It looks like the comic book industry could be in for some major changes. Many indie creators have expressed their thoughts, views, and ideas on how to go beyond Diamond and put their focus on new services. I would like to invite you to read the latest article on the Septagon Studios News Blog written by Dave Baxter of Broken Frontier on “Life after Diamond”.

    Dave goes into great detail explaining various topics surrounding Diamond, Copylefting, Digital Comics and privateering comics. Hopefully this helps make sense of things and the new opportunities that are turning up.

    Killing the Grizzly #3: Life after Diamond
    http://news.septagonstudios.com/?p=617

  16. mori lee bridesmaid Says:

    hello, I haven’t so much talked to you on the skype in a while, but I believed I would most …(hey, I haven’t so much talked to you on the skype in a while, but I reckoned I might email …)

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