Blogs:

Newsarama Blogs Home > Article: Creator Q&A: Brian Michael Bendis

Creator Q&A: Brian Michael Bendis

August 14th, 2007
Author Kevin Melrose

At GameSpot, writer Brian Michael Bendis talks about Marvel’s Halo: Uprising miniseries, based on the popular video game:

GS: You’re known for sometimes wordy stories or characters with lengthy monologs, yet Master Chief is virtually mute in the games. In fact, gamers never even get to see his face. How did you handle crafting a story around a silent protagonist, especially when so little of the character’s background and motivations have been established?

BMB: I’m also proud of the fact that I know when to shut up. Many of my books and the characters I work on have very stoic personas. In the case of the Chief, it is not hard to let the suit and the visuals do the talking.

But the Chief is only part of this story. We also have the Earth under attack. The cities are falling. Most civilians have no idea what is happening or why. They are just being slaughtered and it is desperate and awful.

We also follow two complete strangers who are thrust together and just trying to deal with what is happening and how it affects them. A little similar to how Spielberg reworked War of the Worlds by showing a massive attack but only from a singular point of view.

Bendis resurrects his Halo is this generation’s Star Wars quote — the whole thing — but at least he acknowledges it’s recycled.

 
Leave a Reply »