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But what is it that you do, exactly?

July 11th, 2007
Author Graeme McMillan

Spinning out of last week’s discussion at the V about Alex DeCampi’s experience pitching for Vertigo, Steven Grant considers the role of editors in modern comics:

Part of the perception problem about editors comes from prevalent fannish notions, many of which you could see at play in the V-Hive discussion, which many people, most of them having nothing to do with comics professionally, besides Brian and Alex took part in. There’s the semi-pro syndrome that promotes the idea pretty much anyone involved in the creative end of comics has espoused as least half-heartedly at some point in their careers, but which is really an almost idiotic oversimplification, that an editor is nothing more than a glorified proofreader. Or that they should be nothing more than glorified proofreaders. There’s also this fantastic sense of entitlement that pops up in the comics business, the idea that comics companies have a duty to publish whatever “the creators” (I’ve always thought the term was a smidge pompous, which is why I generally say “talent” instead) have brilliantly dreamed up. Which leads to all kinds of fascinating, self-serving theories, like that editors are intimidated by your talent and genius (I use the editorial your, so I don’t mean you, except the ones I do mean and you know who you are) and realize publishing your work will expose all those other hacks they already work with as the uninspired hacks they are. There’s also an interesting phenomenon I’ve run across many times with aspiring professionals and even some existing professionals. No matter how cool for school they talk about superheroes being bogus, trite and old hat, or how much indie cred they say they’re striving for, these are inevitably people who grew up reading Marvel and DC superhero comics.

Which generates a psychological schism that isn’t often discussed. While elements of ambiguity and delayed resolution have become part of the language of superhero comics, at base they’re still all about good guys and bad guys, and comics where the good guys don’t ultimately undo, if not flat out defeat, the bad guys are generally comics that don’t hold an audience for long. Because the superhero audience expects the hero to emerge victorious.

7 Responses to “But what is it that you do, exactly?”
  1. CodeGuy Says:

    Wow, what an incredibly overblown and pompous rant. “Which generates a psychological schism that isn’t often discussed. While elements of ambiguity and delayed resolution have become part of the language of…”

    Dude, shut up. People outside the industry don’t understand your job and think they can do it better than you. That’s it. That’s all it is. That describes many, many jobs in many, many industries.

    Also, “talent” is pretty pompous, too.

  2. Predabot Says:

    CodeGuy… you are… to put it as immensely mind-numbingly polite as my neural processor can express it… RUDE.

    There is definitely a point or two to what Grant and ( possibly, I don’t know if he’s just reporting) McMillan is saying here.

    Good editors are a necessity when you’re in the business of publishing a comic-book.

  3. CodeGuy Says:

    Yes, my comment was a little rude. I knew that when I posted it, but I did it anyway because I thought Steven’s comments warranted a little outrage.

    The rant above is exceptionally arrogant. Not because he doesn’t have a point, he does. But despite the truth of some of his points, he still phrases them in pseudo-intellectual BS. Just look at the sentence I quoted. The man is overstating things massively to make himself look better than the people he’s speaking against.

    I used to work as a radio DJ, and a large number of people told me that my job was easy because I just sat around and talked. I am currently a video game designer, and it always amazes me when people tell me that my job is so great because I “just play video games all day.” There has never been a football game where people on the sidelines didn’t talk about how much better they could have done things than the coach.

    The world is full of people who think other peoples’ jobs are easy, comic editors don’t have the market cornered on them. This little rant is much more about posturing than anything else. Whether Steven is right or not, he’s still very full of himself.

    Meanwhile, Tom Brevoort has a blog going where he talks about what an editor does *without* being an ass. If anyone wants to learn about the importance of editors, that’s a much better read.

  4. Predabot Says:

    Your argument there feels a bit off-topic, isn’t this supposed to be about wether or not the comic creators/talent/whatever should appreciate editors more than they perhaps do?

    >>”Meanwhile, Tom Brevoort has a blog going where he talks about what an editor does *without* being an ass. If anyone wants to learn about the importance of editors, that’s a much better read.”

  5. Predabot Says:

    Wouldn’t it be a good idea to link to the Brevoort-story btw?

  6. CodeGuy Says:

    Oh, a link, I knew I forgot something.

    http://marvel.com/blogs/Tom_Brevoort/

  7. Jeffrey Says:

    …he uses words too big for you and that makes him an ass?

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