Tom Brevoort makes the next couple of weeks more interesting:
I must be getting soft in the head, or maybe I just miss the hustle and bustle of CIVIL WAR or something–but I’ve been thinking that maybe it’s time to start up a second round of the MARVEL EDITORIAL SIMULATION game. I’ve got a few new ideas as to how to make this installment a bit more interesting than the last.
Starting tomorrow, at the beginning of our simulation, I’m going to appoint one of you the Editor in Chief of the line. The other players will all operate as editors under the EIC. There’ll be a small pile of titles to be allocated to the assorted editors to directly handle–those choices will be made by the EIC.
You’ll inherit titles as they are right now, with their creative teams in place (though we’ll forego story specifics so that you don’t need to worry about where we might be in WORLD WAR HULK or CIVIL WAR or anything). And I’ll also give you a ballpark estimate of what these books are selling.
From that point on, you’re free to make any changes to the books that you want–or at least to propose them. So you can say that you want to bring on a certain writer or artist, or you want to guest-star the X-Men, or you’ve got a specific story idea in mind–pretty much whatever you can come up with. And, of course, the EIC can override any of your moves, and can suggest or mandate moves of his own that the other players will have to abide by.
Each day, I’ll evaluate your moves, and tell you what the result of those moves was–I’ll be operating as everyone else–the publisher, all of your other fellow editors, the marketing and sales departments, and even the readers. And along the way, I’ll be throwing in certain specific events–the kind of events that editors deal with every day.
Last time he did this, it was a lot of fun to watch… Here’s hoping that this time will live up to its promise…
May 16th, 2007 at 5:40 pm
I applied for this, just because it seemed fair to let Marvel kick me in the nutsack for once rather than vice versa.