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Brevoort: How I ruled the world.

September 5th, 2006
Author Graeme McMillan

The two week Marvel Editor Simulator over, Tom Brevoort looks over what we’ve all learned from the experience:

In producing this simulation, I had to try to walk a fine line between a number of factors: I never wanted to demoralize the contestants to the point that they felt they were simply being dumped on. I also had to be careful about what was said about the actual creators, since (as we’ve already seen) comments from this series are inevitably going to be taken out of context for months to come. But I also had to try to produce a simulation that was relatively faithful to the actual experience of working on a line of books (well, without the actual editing, of course.) I think we generally did pretty good–while folks from outside the industry occasionally called the simulation harsh or unrealistic, everybody who’s talked to me about it from within the industry, especially editors at both companies, have said that it felt pretty realistic to them (and often, that I was being too nice to the contestants.)

…Every single thing that I threw at [the faux editors] happened to me at one point or another. For example, that missing Fed-Ex package happened twice–once when half of SHE-HULK #2 was lost a few months ago, and Juan Bobillo had to hastily redraw it (there’s a panel in the final issue where a Fed-Ex guy is hit by some falling debris, which Juan threw in to explain what happened to the previous package), and once was on HULK #25, when the first 11 pages vanished on their way to Tom Palmer over the Christmas holidays, and we didn’t find out that they’d gone missing for three weeks. That’s where “Steve Logan, Fed-Ex Detective” came from (although the actual guy’s name wasn’t Steve Logan…).

2 Responses to “Brevoort: How I ruled the world.”
  1. Michael Nicolai Says:

    They still use snail mail? I thought everything was digital now…

  2. Alan Coil Says:

    ***yawn***

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